+++ /dev/null
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
- class Bullet : Actor
- {
- protected ParticleEngine particleEngine;
-
- public Bullet(Game newGame)
- : base(newGame)
- {
- }
-
- ~Bullet()
- {
- particleEngine = null;
- }
-
- public override void Initialize(Texture2D texture, Vector2 position)
- {
- base.Initialize(texture, position);
- particleEngine = ParticleEffectFactory.CreateBullet(position);
- }
-
- public override void Update(GameTime gameTime)
- {
- Velocity.X = (float)(MaxVelocity * Math.Cos(Angle));
- Velocity.Y = (float)(MaxVelocity * Math.Sin(Angle));
-
- Position += Velocity;
-
- particleEngine.Update();
- particleEngine.EmitterLocation = Position;
- }
-
- public override void Draw(SpriteBatch spriteBatch)
- {
- base.Draw(spriteBatch);
- particleEngine.Draw(spriteBatch);
- }
- }
-}